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Technology has changed the football stadiums in European leagues



Technology has revived the football stadiums in European leagues. Football matches have returned, and with them the great passion that dominated many football fans around the world before the Covid 19 pandemic, but this return to those leagues remained largely incomplete due to the lack of the presence of the masses in the major stadiums, which gives a lot of enthusiasm to the players as well as to the viewers, and this is due to the quarantine policy in various countries of the world. But how can technology bring these matches back to life?! This is what we will learn on this topic today.


What is the role of technology in playgrounds today?
After the return of the Spanish League and the English Premier League matches recently, observers began to see that the stadiums are filled with fans, and even there are voices of cheerleading fans in the stadiums. But in fact, all that we see and hear on the stadiums on the television screen is nothing but a large technological footprint that has made a big, vast difference between watching matches without fans and watching them with fans, even if they are fake.
Through the games, before using technology, we heard the players screaming, and even the sound of the ball hitting the menu, as well as hitting the billboards, but technology experts had another opinion in giving viewers an enjoyable viewing experience that is no less than those matches that are with a real audience, as they added a virtual audience as well as a virtual sound for any of these stadiums, but how did that start?! Well we'll tell you that first in terms of the virtual audience, and then in terms of the audience's voice.

First, the virtual audience
Today, we see almost stadiums full of fake fans wearing the clothes of the home team hosting the other team, and even carrying team flags, banners and many other things that the real fans do. Instead of empty stadiums, the stadiums are now full. The first company that did this and then began to spread is the Norwegian company Fisert, which is interested in technology and television broadcasting, as this company used some of the montage and cinema tricks to add virtual audiences to these stadiums.
But this matter did not appeal to many people, and they met her with ridicule due to the delusion of the fans, describing it as "cartoonish". However, this is only a good start and is considered for those companies working in this field to bring entertainment to viewers on television screens.



Second, crowd voices
Not only it present a hypothetical model for imaginary audiences in the stadiums , but this matter later developed to add voice and encouragement to those fans. As for this, photography companies have sought help from EA Sports in order to help them create a voice for these audiences, as the company has reproduced these sounds from its FIFA game, to be the one we listen to these days, as the company has made a real recording of the voices in high quality, and used it in the game of electronic soccer Fifa, but now it is the turn of those voices to hear it with that virtual audience in the stadiums and real matches.
As we listen to the voice of the audience's encouragement while passing, as well as the celebrating while scoring goals, and even hearing the voice of the fans when close opportunities are missed, and many other things that accompanied the fun of the viewers who are accustomed to it with the real audience, and with this technology has revived the football stadiums.
This is all but just an alternative solution to the lack of fans in the stadiums, but surely the effectiveness of virtual fans is not like the real fans in the stadiums, but due to the policy of preventing fans from entering the stadiums and encouraging the team, technology has interfered and contributed to compensating this important element on the stadium where it is considered the crowd is only the 12th player for any team on the field.

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